4 damage, and the target takes ongoing 15 psychic damage (save ends). m Claw (standard; at-will) Reach 3; +24 vs. AC; 2d8 + 4 damage. M Double Attack (standard; at-will) The dragon makes two claw attacks. M Phasing Strike (immediate reaction, when an enemy ends its turn within 3 squares of the dragon; at-will) ✦ Psychic The dragon attacks the triggering creature; reach 3; +23 vs. Will; 2d6 + 4 psychic damage, and the target is pushed 5 squares. The target gains the phasing quality during this
Afterward, Infernus flies back into his lair to recharge his breath weapon. Conclusion Infernus continues leading the PCs into and out of his lair, wearing them down all the while, until the characters manage to corner him or he finally wipes them out. C H A P T ER 3 | D ragon L airs DraconomiconI_Ch03.indd 141 VO LC A N O L A I R Tactics 141 8/29/08 11:11:34 AM THE TOMB OF URUM-SHAR A lair for five 27th-level adventurers Urum-Shar is one of the most infamous members of the surviving
other monsters.) As with any campaign that has an ongoing theme or plot line, not every session or adventure must revolve around dragons. Include nondraconic adventures in a draconic campaign. Show other events happening in the world around the PCs, so that confrontations with dragons or draconic agents take on greater meaning. Feel free to change things up, regularly and frequently. Two campaign arc examples follow, showcasing ways to build a draconic campaign. Their broad strokes allow you to
treasure value. It’s easiest to deduct it from the coins. 68 DraconomiconI_Ch02.indd 68 ✦ One 2,500 gp platinum ewer engraved with dancing dragons ✦ 100 gp left over (which he throws back into the coins as gold pieces) Luxury and Adventuring Items Dragon hoards include a variety of luxury and adventuring items. Some items belonged to long-dead adventurers who thought to stake their claim on the hoard, while others might be incidental items, common gear the dragon snatched up along with the
Arcana check. If you’re scrying on a blue dragon, you gain a +4 bonus to the check. Power (Daily ✦ Implement, Reliable [but see below]): Standard Action. Targets blue dragons. Ranged 10; Intelligence vs. Will, Wisdom vs. Will, or Charisma vs. Will; the target is dazed until the end of your next turn. Miss: If the attack misses, you can use the power again in a later encounter. (You cannot use it again in the same encounter.) This power can succeed on only one target per day. Sustain Standard: