Dungeon Delve: A 4th Edition D&D Supplement (D&D Adventure)
Format: PDF / Kindle (mobi) / ePub
Dozens of dungeons ready to play without preparation...
Dungeon Delve(TM) is designed for groups looking for an exciting night of monster-slaying without the prep time. It contains dozens of self-contained easy-to-run mini-dungeons, or "delves," each one crafted for a few hours of game-play.
The book includes delves for 1st- to 30th-level characters, and features dozens of iconic monsters for the heroes to battle. Dungeon Masters can run these delves as one-shot adventures or weave them into their campaign.
negated until the end of the encounter. Miss: Half damage, and no secondary attack. C Bloodied Breath (free, when first bloodied; encounter) ✦ Fire The dragon’s breath weapon recharges, and the dragon uses it immediately. C Frightful Presence (standard; encounter) ✦ Fear Close burst 10; targets enemies; +35 vs. Will; the target is stunned until the end of the dragon’s next turn. Aftereffect: The target takes a –2 penalty to attack rolls (save ends). Essence Absorption (standard; recharge ⚄ ⚅) If
. . . 180 29–2: Magic Mutation Chamber . . . . 182 29–3: An Angry Prisoner. . . . . . . . . . . 184 30: DEIFIC HEART OF MAGMA . . . . . . . . . . . . . . . . . . 186 by David Christ 30–1: Ash Guardians . . . . . . . . . . . . . . 186 30–2: Dragonforged Colossi . . . . . . . 188 30–3: Aspects of Divinity . . . . . . . . . . 190 12/2/08 9:15:11 AM Introduction 0 The first Dungeon Delve appeared at the 1998 GenCon Game Fair. It was created, organized, and run by the DUNGEONS & DRAGONS® game
squares high. Climbing the wall requires a DC 25 Athletics check. An alcove can be collapsed by dealing 25 damage to any square of wall beneath it (each square has AC 5, Fortitude 10, and Reflex 5). The entire alcove (2×2) drops to the level of the floor, and any creatures in the alcove take 4d10 damage from the fall and are knocked prone. Liquid Fire: The red rune tiles indicate the squares filled by a 2-square-wide, 2-square-deep river of liquid fire, which is similar to lava but has the
that evil forces sought to unleash that storm upon the surrounding lands. Long ago, powerful cultists bound a blue dragon in their temple. They trapped it with the intent of having it protect their inner sanctum, even past their own deaths. Today, that dragon still waits to be unleashed—and the servants of Tiamat are on their way to do just that, unless the PCs can stop them! Tiles: This delve uses tiles from two sets of DT6: Dire Tombs. Expanding the Delve There are many ways to turn this delve
icy pool. CHAPTER # | Xx 12/2/08 10:03:16 AM E N CO U N T E R 2 0 – 1 : D EAT H ’ S D O O R S T E P Tactics The rot harbingers move forward to mark PCs with their rotting claws. They attack targets that have been dazed or stunned by the hierophant whenever possible. The deathpriest hierophant emerges from the icy pool in round 2. He uses word of Orcus right away to stun as many PCs as possible (even if the rot harbingers aren’t damaged yet). He uses the teleportation power of the pillars to