Dungeons & Dragons For Dummies
Rich Baker, Bill Slavicsek
Format: PDF / Kindle (mobi) / ePub
Caught in traffic. Trapped in a cubicle. Stuck in a rut. Tangled up in red tape.
In the real world, sometimes you feel powerless—but not in Dungeons & Dragons (D & D). In this fantasy-adventure, you have all kinds of special powers. You can slay the evil dragon, overcome the orc or the ogre, haunt the werewolf, and triumph over sinister trolls. You venture into strange realms, encounter strange creatures, and use magical powers. Your character grows and develops with every adventure.
With this guide, you can learn the ins and outs of D & D and start playing right away. Dungeons & Dragons For Dummies gives beginners the basics of the complex game and helps experienced players fine-tune their roleplaying. It guides you through: * Creating your character (a powerful fighter, a sneaky rogue, a crafty sorcerer, or a charismatic cleric), and character advancement * The races: humans, dwarves, elves, and halflings * The types of character actions: attack rolls, skill check, and ability checks * The 6 abilities: strength, dexterity, constitution, intelligence, wisdom, charisma * Feat requirements and types * Playing the game, including moving in combat, attacking with a weapon (melee attacks or ranged attacks), and damage and dying * Picking skills, armor, weapons, and gear * Choosing spells if your character is a sorcerer or domains for a cleric * Building encounter or combat strategies and using advanced tactics * Maximizing your character’s power with the acquisition of the right magic items: armor, weapons, potion, scroll, ring, wand, staff, rod, plus wondrous items * D & D game etiquette * Becoming a Dungeon Master
There’s even a sample play session that walks you through typical play, gets you comfortable using the battle grid and character markers, lets you test player characters against each other and against monsters, and shows you how to add story elements to create an adventure. Produced in partnership with Wizards of the Coast, written by D & D game designers, and complete with a battle grid, a sample dungeon map, and a glossary, this guide arms you with the knowledge to create and equip a character and empowers you to enter the captivating, fascinating world of D & D.
SR, Inc . and pub lished DU N GE O N S & DRA GO N S himself. In 1 9 7 7 , the rules were totally rewritten and the original DU N G E O N S & DR A G O N S B as ic S e t was released. Sales rose rapidly and the game b ec ame a phenomenon. A y ear later, a new v ersion of the game, A d v anc e d DU N G E O N S & DR A G O N S , was introduc ed, pub lished in a series of high- q uality hardc ov er b ook s. T he 1 9 8 0 s c ontinued to see remark ab le growth for the game, and new initiativ es started
Preparing for Adventure Other play surfaces can be found in the Dungeon Master’s Guide and the D&D Basic Game. Official prepainted plastic D&D miniatures can be found in the D&D Basic Game, as well as in D&D Miniatures booster packs, available wherever fine hobby games are sold. Pencils, paper, and graph paper You’ll want a means for keeping notes and recording important information during game play, so have a lot of pencils, scrap paper, and graph paper available. Use the scrap paper for notes
hit you. Hit Points 8 If you run out of hit points, you are defeated. Special Abilities Spells: You can cast a total of five 0-level spells and four 1st-level spells per day. 0-Level Spell Choices Detect Magic: Detect spells and magic items within 12 squares (60 feet). Flare: Dazzles one creature (–1 on attack rolls) for 1 minute (10 rounds). Ray of Frost: Deal d3 cold damage to target. Read Magic: Read scrolls and arcane writing. 1st-Level Spell Choices Mage Armor: You get a +4 armor bonus
often encounter monsters of all shapes and sizes. In the inevitable battles that ensue, you use dice and your character’s statistics to determine the course of combat. Players roll dice for their characters. The Dungeon Master rolls dice for the monsters (or whatever opponents the player characters are facing). In a combat encounter, you put miniature figures for each character and monster on a battle grid. Players take turns in order, one after the other, moving their figures on the battle grid
has the worst hit points and Armor Class of any character in the game, and any monster with the faintest glimmer of intelligence probably identifies the sorcerer as an enticing combination of Potentially V ery Dangerous and Easily K illed If I Act Now. The survival sorcerer ladder is all about buying time for the character to grow old and powerful. Once again, you don’t have any real feat or ability requirements to worry about when choosing feats for your character. Make sure your sorcerer has