Eberron Player's Guide: A 4th Edition D&D Supplement
David Noonan, Ari Marmell
Format: PDF / Kindle (mobi) / ePub
The complete guide to building Eberron(R) characters.
The Eberron Player's Guide presents the film noir world of Eberron from the point of view of the adventurer exploring it. This product includes everything a player needs to create their character for a D&D(R) campaign in the Eberron setting, including new feats, new character powers, new paragon paths and epic destinies, and even a new 4th edition version of a classic Eberron class: the Artificer!
charge the target with luck that lasts until the end of your next extended rest. Any ally who is holding or wearing the target can expend the charge to gain a bonus equal to your Wisdom modifier to his or her next saving throw or skill check before the end of his or her next turn. Protection from Elements Hit: 2d8 + Intelligence modifier damage, and ongoing 5 Minor Action Artificer Utility 16 You infuse a small object with luck. You direct a vibrant ray of protective energy at an ally,
brutal 1 until the bonus ends. I f the weapon is already brutal, its brutal value increases by 1. A c c u r a t e E n h a n c e m e n t ( 1 6 t h level): Whenever one o f your artificer or battle engineer powers grants a bonus to weapon attack rolls to an ally, that bonus increases by 2. BATTLE ENGINEER SPELLS Greater Magic Weapon Battle Engineer Attack 11 Arcane energy enwraps your weapon and your allies'weapons. Encounter • Arcane, W e a p o n Standard Action Melee or Ranged weapon Target:
Kings and queens are supported by an array o f nobles—barons, earls, counts, and other landholders— who oversee local affairs. Peasants are taxed and exploited to varying degrees, depending upon the nation in which they live. Although nobles ostensibly rule the nations, other organizations wield comparable power in Khorvaire. i T h e most important o f these groups are the twelve V CHAPTER 1 I Life in Eberron HHBra dragonmarked houses. Each o f these extended families dominates a particular
your mind, this jewel on the silver chain blooms Emblem of Dol Dorn Level 3 + A red shield crossed by a silver sword embodies Dol Dorn's demand that his followers endure any suffering necessary to accomplish what is right. Lvl 18 +4 85,000 gp Lvl 3 +1 680 gp Lvl 23 +5 425,000 gp Lvl 8 +2 3,400 gp Lvl 28 +6 2,1 25,000 gp Lvl 13 +3 17,000 gp Implement (Holy Symbol) Prerequisite: You must worship Dol Dorn or the Sovereign Host to use this holy symbol. Enhancement: Attack rolls and damage rolls
Enhancement: AC or chest, this magic gem gives off light powered by your life force. 520 gp Requirement: You must have the living construct racial trait to use this item. Power (At-Will): Free Action. The delver's light sheds dim light to a radius of 20 squares. Power (At-Will): Free Action. The delver's light sheds bright light to a radius of 20 squares. Power (At-Will): Free Action. The delver's light sheds no Property: You gain resist 1 to all damage. Level 14 or 19: Resist 2 to all