Ghostwalk (Dungeons & Dragons d20 3.0 Fantasy Roleplaying Campaign)
Format: PDF / Kindle (mobi) / ePub
Ghostwalk contains everything needed to run a stand-alone campaign in and around the city of Manifest, or to integrate it into an existing world, including rules for playing ghost characters and advancing in the new eidolon and eidoloncer classes, several new prestige classes, over 70 new feats and 65 new spells, three complete adventures, four highly detailed encounter sites, and fourteen new monsters and templates.
To use this accessory, a Dungeon Master also needs the Player’s Handbook, the Dungeon Master’s Guide, and the Monster Manual. A player needs only the Player’s Handbook.
above. Raise Ghost: As raise dead. Reincarnate: This spell functions as raise dead when cast in the True Afterlife. Resurrection: As raise dead. See Invisibility: The caster cannot see ethereal creatures while beyond the Veil. Soul Bind: This spell works on a dead creature in the True Afterlife only if the subject was killed there within 1 round per caster level of the spell’s casting. Status: As deathwatch, although it also reports the other conditions of the spell normally. True Resurrection:
knew he had lost her, and died on the spot, his body transforming into magical stone and falling partway into the water. While barnacles grow on him and other sea creatures swim around his fallen form, Argalos still has a vestige of magic, and divine spellcasters who sacrifice jewelry in his presence are sometimes rewarded with the recalling of spent spells (as if by a pearl of power of any level). Many cults have tried to awaken Argalos or draw more power from him, but they have failed. CHAPTER
magic items with racially specific yuan-ti powers as if they were yuan-ti. This also means that, like yuan-ti, tainted ones and broodguards cannot become ghosts. Poison Immunity (Ex): Tainted ones and broodguards are immune to all forms of snake venom, including their own poison. Spell Resistance (Ex): Tainted ones gain spell resistance of 12 +1 per three levels. Mental Resistance (Ex): Broodguards are immune to hold and charm spells. 173 MONSTERS CHAPTER 5: 620_88566_Ghostwalk3.qxd 4/10/03
to mark their station. It is interesting to note that in a city where death is not feared, the Guild of Morticians is. Because of the practical (not to mention religious) implications of the disposition of one’s body after death, the guild wields power beyond even that of the legal authorities. If some mishap were to “accidentally” occur with one’s body—if it were to be mislaid, sent to the Veil of Souls prematurely, or (worst of all) stolen by necromancers—that person’s entire life (not to
(see below). Their greatest enemies are the Necromancers of Night Alley (see below), who attempt to sneak into town and steal cadavers. Nevertheless, people in Manifest also whisper rumors that some of the guild members are necromancers themselves. If this is true (and it is, but very few below the rank of Guildmaster know about it), the guild must be very care- 102 ful in selecting what corpses to use, for their reputation is based on safely storing and retrieving all bodies entrusted to their