Heroes of Shadow (Dungeons & Dragons 4th Ed: Player's Option)
Wizards RPG Team
Format: PDF / Kindle (mobi) / ePub
Not my scan, but I did OCR and process the whole thing by hand tonight myself. I even threw a few bookmarks in there for ya. Why? Because I'm the new kid in school and I want to earn the cool kids' approval and acceptance.
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For heroes who bask in darkness.
The Shadowfell is a cold, grim place through which the spirits of the dead must pass on their way to . . . wherever. Dark, evil things live there, suffused with the power of shadow. Some mortals in the natural world learn how to tap into this source. Assassins. Necromancers. Hexblades. By all accounts, a ruthless lot. However, not all beings that draw strength from the Shadowfell are vile, blackhearted fiends. A few even dare to call themselves heroes, using the power of darkness to fight darkness. Are they evil? No. Deeply disturbed and hounded by their own dark demons? You bet.
Player’s Option: Heroes of Shadow™ focuses on characters that fight evil in ways that make others cringe. In addition to exploring the nature of the shadow power source, this book presents races, classes, feats, powers, and other options aimed at players hungry to play the archetypal antihero with a dark edge.
Daily + Cold, Shadow, Zone Move Action Persona l Effect: You shift up to your speed. The squares you enter during this movement become a zone that lasts until the end of the encounter. Any enemy in the zone or adjacent to it when it is created takes 1 5 cold damage. The zone is totally obscured to your enemies. Any enemy that ends its turn in the zone or adjacent to it takes 1 0 cold damage, and that enemy is slowed (save ends). SHADOW SHAPER Prerequisite: Wizard, one or more illusion powers
Action Personal Requirement: You must be hidden. Effect: You move up to your speed to a sq uare within 2 squares of an e ne my. You remain hidden until the e nd of this turn o r until you make an attack. CHAPTER 2 J Shadow C l asses Summon the Mists Summon the mists is a simple power that provides rudimentary cover against observation. It allows you to call up a bank of fog that rolls out from the shadows to conceal your actions. vVhen used properly, it usually draws little attention from
Interrupt Close burst 5 Trigger: An attack's damage reduces you to 0 hit points or fewer. Target: One ally in t he burst Effect: You don't take the damage. Instead, the target takes it and then gains 1 0 temporary hit points. Shadow Healing You can draw on the power of shadow to heal your wounds, though doing so blocks your natural recuperative abilities for a time. Shadow Healing Paladin Utility 16 Your soul fires with darkness, and your body heals, but your natural faculties are dormant for
target of that attack. Level 11: Binder's Favor (Gloom) Master binder paragon p ath feature With a gesture, you can u se the fleeting energy of echoinB dirse to affect another enemy. Benefit: \,Yhcn you hit with your echoinB dirae. one additional creature in the blast takes psychic damage equal to your Dexterity modifier. Level 11: Gloom Pact Encounter Power Master binder paragon path ff'ature By leaching the light from the battlefield, you create an impenetrable cloud of darkness within which
transfers that energy to the wizard. A creature touched by the beam experiences nlllnbing fatigue as its spirit swiftly decays. EneiVation Wi7.ard Attack 15 CracklinB black enerw leaps from yourfinBertip to leach life f rom a creature. Oa\\-y -+ 1\..