Manual of the Planes (Dungeons & Dragons: Supplement, 4th Edition)
James Wyatt, Robert J. Schwalb, Richard Baker, John Rogers
Format: PDF / Kindle (mobi) / ePub
If you seek to stem this tide of chaos at its source, follow my lead--I set out for the dreaded Abyss on the morrow.
--Lord Amgar the Bold, Paladin of Bahamut
The planes have always been a place of great mystery and danger in the Dungeons & Dragons Roleplaying Game, and the new array of planes debuting in 4th Edition continue that grand tradition. Home to gods and devils, demons and genies, fey and titans, these strange dimensions offer unlimited adventure opportunities for Dungeon Masters and their players.
This useful travel guide also comes in handy for players seeking to battle demons, devils, elementals, and other iconic D&D monsters native to the planes.
rela- An ally in a fl ank with the howling blade makes a melee basic tively weak. He is rarely found alone and prefers the attack against the fl anked creature as a free action. company of savage minotaurs and goristro demons. Alignment Chaotic evil Languages Abyssal, Common Skills Athletics +15, Bluff +18, Nature +17 Level 30 Encounter (XP 94,000) Str 14 (+10) Dex 25 (+15) Wis 18 (+12) ✦ Baphomet (level 28 solo brute) Con 15 (+10) Int 12 (+9) Cha 20 (+13) Equipment hide armor,
(+10) Dex 15 (+7) Wis 17 (+8) turn. Con 14 (+7) Int 14 (+7) Cha 12 (+6) Sadism Equipment scourge When the pain devil scores a critical hit or its attack renders an enemy bloodied, it gains a +2 bonus to attack rolls and saving throws until the end of its next turn. Pain Devil Captain Tactics Alignment Evil Languages Supernal The pain devil captain wades into battle and uses Skills Insight +12, Intimidate +10 ignite weaponry as often as it can, but otherwise tries Str 20 (+9) Dex
that they have transcended the dor of the place more fitting for their creations, and bounds of mortality, such as Tiandra, the Summer so fantastic variants of mortal creatures were turned Queen, or the Prince of Frost. Some are the awakened loose under the eternal green shade. Few truly dumb spirits of mighty forests, mountains, or rivers, such beasts reside in the Plane of Faerie. Most creatures as the Green Lord Oran or Scamander, the guardian are gifted with some sliver of
fey inhabit Arvandor, including centaurs, other locales that float in the eternal, infinite, and dryads, merfolk, satyrs, and treants. Some of these boundless Astral Sea. can be dangerous to mortals—for example, a raging centaur or satyr, or a dryad who decides to charm a Arvandor, handsome mortal and keep him at her side. the Verdant Isles Arvandor is also the home of the ruesti—the exalted souls of eladrin and elves granted life after The Blessed Isles of Elvenhome, where the fair
Asmodeus dismissed Geryon and Tymphalos, the Mouth of Iron: This volcano restored Stygia to Levistus’s rule—but he did not free houses a tremendous foundry where lesser devils the Prince of Betrayal from his icy prison. Levistus is and hundreds of duergar toil to forge the weap-still frozen, but he is awake and aware, and he rules ons of Hell and create various infernal constructs. through intermediary devils he commands with the The archdevil Tymphal, a mechanical genius power of his