takes a -1 penalty to attack rolls until the end of the devll's next turn. ~ Spew of FIles (acid) + Recharge when first bloodied Attack: Close blast 3 (enemies in blast); +11 vs. Fortitude Hit: The target takes ongoing 10 acid damage and grants combat advantage (save ends both). Swarm Shift (acid) + Recharge (8J [!] Effect: The devil shifts its speed and can move through enemies' spaces during the shift. Each time the devil enters an enemy's space for the first time during the move, the enemy
circumstances. Recharge ~ [8J [j]: The power has a random chance of recharging during each round of combat. At the start of each of the monster's turns, roll a d6. If the roll is one of the die results shown in the power description, the monster regains the use of that power. The power also recharges after a short rest. Recharge if/when ... : The power recharges in a specific circumstance, such as when the monster is first bloodied during an encounter. The power also recharges after a short rest.
their own selfish pur poses. Most retreated to the Elemental Chaos, where they crafted lairs from the churning forces; a few remained on other planes, occasionally emerging to wreak destruction on those planes' inhabitants. Stories persist of the mightiest of the catastrophic dragons-beasts capable ofleveling entire astral domains and whose power rivaled that of the great est dragons. Ancient carvings found in ruins from the Dawn War show scaled beasts sinking conti nents beneath devouring
2d6 + 6 damage. ~ Longbow (weapon) At-Will Attack: Ranged 20/40 (one creature); +10 vs. AC Hit: 1dl 0 + 4 damage. ~ ~ Skirmish Strike At-Will Effect: The marauder shifts 3 squares and uses short sword or 'onBbow. + + Str 16 (+5) Con 15(+4) Dex16(+5) Int4(-1) Wls14(+4) Cha9(+1) Alignment unaligned languages understands Common Equipment leather armor, short sword, longbow, 20 arrows DREAD ARCHER A necromancer creates dread archers to shoot anyone who attempts to approach the
uses whirlin8 spear twice, making each attack against a different target. Flameburst Leap (fire. teleportatlon) + Encounter Effect: The flamedancer teleports 8 squares. Any enemy adja· cent to the flamedancer at the start of the teleport takes ongoing 10 fire damage (save ends). Skills Athletics +21, Acrobatics +20 Str25 (+16) Dex22 (+15) Wls 18(+13) Con 22 (+15) Int 12 (+10) Cha1S(+11) Languages Giant Alignment evil Equipment hide armor, spear FIRE GIANT SMOKECALLERS IN COMBAT Smokecallers