Pathfinder Campaign Setting: Undead Revisited
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- The horrors of unlife stagger from their darkened graves in this wide-ranging resource for fans of the unquiet dead! Learn the secret pasts of the haunted spirits known as bodaks, discover the dark delicacies of devourers, test your arms against the deadly graveknight, or tempt the world’s most insidious arcane evil by going face-to-face with a treacherous lich! Undead Revisited provides tons of info and fresh new perspectives on 10 of the most vile undead in the Pathfinder world, including murderous morhgs, deadly nightshades, silent shadows, bone-chilling wights, and the spectral dead (wraiths, specters, allips, and banshees), as well as the villainous ravener, otherwise known as an undead dragon!
waves banks of the River Styx. In the millennia that it has wandered, feeding as chance allows and seemingly communing with unheard voices, the devourer has touched Golarion several times, each time disappearing into the safety of the planes when confronted by more powerful adversaries. Although its daemonic heritage has afforded it the variant spell-like abilities such legacies sometimes grant, Barasthaga has become even more unusual over the eons, slowly growing in power as an oracle of waves.
known planes, into whatever darkness lies beyond. Most who do so never return—yet some, especially the evil ones, come back changed and twisted. Todd Stewart introduces us to the dread devourers, insane emissaries of the dark who draw their powers from the trapped souls of mortals. Graveknight: Some warriors are too arrogant to die. Hal Maclean presents the terrifying graveknight, for whom death is no barrier to the lust for battle and conquest. Trapped within the armor they wore in life,
choice of domains as befits differing religions might require you to make a few minor adjustments to the stats before play. Once an inf luential priest of Aroden, Phaegia turned to the worship of the demon lord Orcus as she felt her life slipping away with her advancing years, and made the grueling transformation into a lich so she could continue to “live” forever. Phaegia now believes that she is coming closer to understanding the many mysteries of death, consulting with necromancers both arcane
animation of their victims as zombies. This pleasure must be balanced against mohrgs’ instinct to survive; those mohrgs that last longer than a few weeks swiftly learn to control their appetites, or at least manage the spawn that result to avoid immediate exposure. Once a mohrg has learned to temper its desire to destroy every living thing within reach of its limbs, it focuses on studying the environs it finds itself in, and learning how best to kill given the prey at hand. opportunities; while
mortal world. No one knows what plants the seeds of darkness and decay that utterly corrupt the souls of mortals. Some speculate that the prenatal soul, like fruit left too long to ripen on the vine, can sour to malignancy long before its binding to a mortal shell, dooming the creature from birth to a troubled life of anger and deceit and, eventually, to undeath. Others theorize that mortal action alone allows this malignancy to take root, and lives spent unwisely in the service of dark powers