Pathfinder Chronicles: Book of the Damned Volume 2 - Lords of Chaos (Pathfinder Campaign Setting)
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The howling madness of the Abyss lurches to terrible life in Book of the Damned Volume 2 - Lords of Chaos, a harrowing look at the primordial nature of evil. Whether defending the world from the demonic horde or selling it out to your dark master, this 64-page campaign setting guidebook shines an unholy light on the darkest evils ever to befoul the multiverse. Written by Pathfinder Editor-in-Chief and noted demon expert James Jacobs, Lords of Chaos promises dark delights invaluable to any Pathfinder Roleplaying Game campaign, including detailed discussions of the 10 most important Abyssal realms and their fiendish rulers; expanded information on two-dozen lesser demon lords and their nightmarish realms; detailed ecologies of major known demon types; a complete history of the Abyss and the unspeakable creatures who dwelled there before the advent of gods and demons; plus several new demons and Abyssal monsters, demonic spells, magic items, and more.
entire span of mortal existence, but others have collapsed on themselves or been born quite recently. This chapter thus focuses its attention on what are currently recognized by planar scholars as “anchored layers”: these include the Abyssal realms of four deities and dozens of demon lords, as well as several more layers that seem to have stabilized in the chaos of the plane without the inf luence of a god or lord—the wild realms. Reading Demon Lord Entries Each of the demon lords detailed on
hideous results of his strange and vile experiments into the secrets of f lesh and the heresies of life. Commander: None. Realm: Kingdom of New Flesh (Sekatar-Seraktis). Unholy Symbol: Jagged circle containing three eyes and six spiraling arms radiating out from its edge. Obedience: Work the f lesh of your own body or the body of another creature into a strange new shape, then meditate upon the sensations this unfamiliar shape affords. Boons: 1 alter self; 2 polymorph; 3 elemental body III.
effects wear off. They never result in actual level loss, but cannot be overcome in any way while the implant is in effect. Implants must be physically excised to be removed. Removal inf licts 1d6 points of Constitution damage, and could have other effects as well (such as deafness or blindness) as determined by the GM. Description This implant appears as a demonic eye, tongue, finger, ear, or nose floating in a small jar of transparent fluid. In order to gain the benefit of this implant, the
(self plus 50 lbs. of objects only), summon (level 3, 1 brimorak, 50%) Although brimorak demons are generally limited to regions of the Abyss where f ire and smoke hold sway, in those regions they are vast in number. Demon lords like Flauros use brimoraks as the primary infantry troops in Abyssal armies—although their command of f ire makes them less effective against most f iends, they are particularly devastating against many other foes. Brimoraks are small in stature, rarely standing over 3
political figure whose suicide compelled his followers to riot and murder. A plunge from a high tower into a crowded marketplace might result in a small amount of collateral damage if the jumper lands atop a passerby, but this would not normally doom the suicide to existence as a seraptis. Suicide by detonating a necklace of fireballs in the middle of a wedding, on the other hand, would likely result in the dead soul becoming a seraptis. With one exception, those who deliberately commit suicide