Pathfinder Companion: Adventurer's Armory
Format: PDF / Kindle (mobi) / ePub
A hero won't last long without his equipment, and this installment of the Pathfinder Companion blows the lid off the Core Rulebook with more than a hundred new items for the discerning adventurer. Everything from new weapons and armor to climbing harnesses, alchemical items, commodities, and animals can be found in the lavishly illustrated Adventurer's Armory, an invaluable resource for players of the Pathfinder Roleplaying Game and all 3.5 OGL-based fantasy roleplaying games.
dangers. As a move action, you may sweep your scabbard through an adjacent square where you suspect there is an invisible creature; make a touch attack and roll the miss chance normally. If it hits and you have an available attack, you may attack that target once with a –2 penalty and no miss chance for invisibility. All other attacks you make against that creature (whether in that round or otherwise) do not gain this benefit (though you can sweep again on your next turn). Grab Purchase (Climb 5
and cannot speak clearly enough to cast spells or use items requiring speech. If it uses a breath weapon, its range is half normal and any damage dealt must first get through the shield, with any remaining damage affecting the area normally. 23 ® COMPANION TM Faith Channel Foci H oly symbols (and unholy symbols) represent a covenant between the mortal and the divine. They allow the most pious to call forth the power of the gods themselves. Whether used to smite enemies of the devout or to
guard the animals if it seems like danger is in the offing, though if there are likely to be significant magic or alchemical secrets involved in the adventure, he may insist on coming along. Arayam can craft any alchemical items for which he has the raw materials. In addition, his researches into alchemical healing give him a +4 competence bonus on his Craft (alchemy) checks to craft antiplague, antitoxin, or similar healing or affliction-preventative items. Arayam is spindly and eccentric
least 1 round washing it off. Throwing a packet of itching powder is a splash attack with a range increment of 10 feet. Anyone standing on the square of impact must succeed on a DC 12 Fortitude save to resist the powder, while those in adjacent squares must make a DC 8 Fortitude save. Creatures that fail the save take a –2 penalty on attack rolls, saving throws, skill checks, and ability checks. Kaava Musk: This emerald-colored adhesive is a concoction made from animal glands, urine, and other
fire. If you use it to attack, the attack is a ranged touch attack with a maximum range of 5 feet that deals 1d3 points of fire damage. If you roll a 1 on your attack roll, you accidentally inhale or swallow some of the burning fuel; you take 1d6 points of fire damage and are nauseated for 1 round. A bottle of keros oil holds enough for 10 mouthfuls; taking a mouthful from the bottle is a standard action (the Rapid Reload feat reduces this to a move action). Liquid Ice: This sealed jar of