Pathfinder Player Companion: Faiths of Corruption
Format: PDF / Kindle (mobi) / ePub
- Learn the hideous secrets and vile rituals of Golarion's most evil cults, from the lord of all devils Asmodeus to the apocalyptic monstrousness of Rovagug. These deities are the villains of the cosmos, sadists and manipulators who view mortal life as a resource at best, or cattle to be fed upon at worst. Yet even the gods of corruption do not directly interfere in the workings of humanity — they leave that to their faithful, a despicable lot who spend their lives in the pursuit of cruelty, trickery, and violence.
- Faiths of Corruption presents a player-friendly overview of the evil-aligned religions and faiths of the Pathfinder campaign setting, along with new rules and information to help players customize pious characters in both flavor and mechanics.
that it is at last stirring from its torpor to take an active interest in Golarion. You work to create abominations, whether through spell or prayer, and infect pregnant women with poison and disease so they give birth to monstrosities. When they cast these creatures out, you snatch them and use them to create still more horrifying lives that will open the door to their father, the Outer God known as the Key and the Gate. Yog-Sothoth’s alignment is chaotic neutral; its domains are Chaos,
to understand that their faith is misplaced. You offer your prayers to Zyphus because he too works against the gods. You dedicate yourself to the pursuit of accidents, learning how to set up long chains of probabilities that result in meaningless death or injury. You haunt graveyards that have been forgotten or deconsecrated. You might wear a holy symbol made of the bones of a small animal tucked under your shirt, where it can abrade your chest and remind you that death may strike you at any
delineated, with precise gradations of power. Priests from different churches quickly figure out their exact relation to one another, and establish a carefully respected pecking order. Though lesser parties may move up in the ranks through maneuvering, such coups must be quick and decisive (proving that the victor deserved to be on top all along) or the perpetrators risk punishment for insubordination. Though Hell itself is too dangerous a pilgrimage for most, many Asmodeans in the Inner Sea
across the world. She is the mistress of foul creation, her insane touch tainting reality and twisting births to produce unholy terrors. Her one love is corruption, her goal a fecund morass of chaos and evil. Lamashtu is chaotic evil, and her portfolio is madness, monsters (including wild beasts), and nightmares. Her domains are Chaos, Evil, Madness, Strength, and Trickery, and her favored weapon is the falchion. Adventurers The worshipers of Lamashtu are monstrous, whether in appearance or in
for poisons, weapons, and other surprises. The other members of your faith do not have an infallible alliance with you (especially if they do not know your identity), and you know that you too can be a casual victim if you do not properly identify yourself. Many of those in your city (your faith is almost always in a city, for your god requires an ample supply of nonbeliever victims) develop specific identifiers. Even in metropolises like Absalom, where the faith is marginally allowed, it’s