Pathfinder Roleplaying Game: Bestiary 2
Format: PDF / Kindle (mobi) / ePub
- A good Game Master never has enough monsters, and a good player always has time to kill a few more! The newest hardcover rulebook for the Pathfinder Roleplaying Game presents more than 300 new creatures for all your fantasy RPG needs. From classic creatures like undead dragons, hippogriffs, and the Jabberwock to denizens of the outer planes like daemons, proteans and the all-new aeons, the Pathfinder RPG Bestiary 2 is packed from cover-to-cover with exciting surprises and fuel for a thousand campaigns!
telepathy 100 ft. 530114 Ecology Environment any (Ethereal Plane) Organization solitary Treasure none Special Abilities Nightmare Curse (Ex) An animate dream’s touch puts horrifying visions in the target’s mind. Curse— incorporeal touch; save Fortitude DC 21; frequency 1/day; effect 1d4 Wisdom drain and target is fatigued; cure 3 consecutive saves or dispel evil, dream, or remove curse. From time to time, when a powerfully imaginative sleeper wakes from a particularly vivid or unusual dream,
entrap) Special Attacks entrap (DC 26, instantaneous), burn (2d6, DC 26), trample (1d8+7, DC 24) Spell-Like Abilities (CL 19th; concentration +25) Constant—holy aura (DC 24) At will—flaming sphere (DC 18), heat metal (DC 18), meld into stone (self only), soften earth and stone, stone shape 5/day—cure serious wounds, flame strike (DC 21), move earth, spike stones (DC 20), stone tell, summon nature’s ally V (earth and fire elementals only), wall of stone (DC 22) 3/day—earthquake, fire storm (DC
Initiative, Improved Vital Strike, Mobility, Power Attack, Quicken Spell-Like Ability (enervation), Vital Strike Skills Acrobatics +25 (+29 jump), Bluff +30, Fly +34, Intimidate +27, Knowledge (arcana) +25, Knowledge (planes) +28, Perception +36, Sense Motive +28, Spellcraft +25, Stealth +24 (+32 in shadowy areas), Survival +25, Use Magic Device +27; Racial Modifiers +8 Perception, +8 Stealth in shadowy areas Languages Abyssal, Celestial, Draconic; telepathy 100 ft. 81 1300406 530167 530167
FinesseB Skills Acrobatics +11, Escape Artist +9, Fly +12, Knowledge (planes) +2, Perception +7 Ecology Large Lightning Elemental Environment any (Plane of Air) Organization solitary, pair, or gang (3–8) Treasure none XP 1,600 Metal Mastery (Ex) A lightning elemental gains a +3 bonus on attack rolls if its opponent is wearing metal armor, is wielding a metal weapon, or is made of metal (such as an iron golem). Spark Leap (Ex) A lightning elemental gains a +10 bonus on bull rush, disarm,
Initiative, Iron Will, Mobility, Weapon FinesseB Skills Acrobatics +21, Escape Artist +21, Fly +12, Knowledge (planes) +11, Perception +13 1300441 530202 530202 1300442 1300442 Elemental, Lightning Greater Lightning Elemental XP 6,400 CR 9 N Huge outsider (air, elemental, extraplanar) Init +13; Senses darkvision 60 ft.; Perception +16 Defense AC 22, touch 18, flat-footed 12 (+9 Dex, +1 dodge, +4 natural, –2 size) hp 110 (13d10+39) Fort +11, Ref +17, Will +6 DR 10/—; Immune