Player's Handbook 2: Arcane, Divine, and Primal Heroes (Dungeons & Dragons: Core Rulebook, 4th Edition)
James Wyatt, Mike Mearls, Jeremy Crawford
Format: PDF / Kindle (mobi) / ePub
New classes, races, and other options for your D&D(R) game.
This book builds on the array of classes and races presented in the first Player's Handbook(R), adding both old favorites and new, never-before-seen options to the game.
The book adds a new power source for 4th Edition D&D; classes using the new primal power source include the barbarian and the druid.
Player's Handbook 2 expands the range of options available to D&D players with new classes, races, powers, and other material.
Personal Review: Adds alot of options to your 4th Edition game, my players love the new classes and races presented in this book, the book brings back a few classes and races that were in 3.5 that players missed having the option to play as, such as the Bard, and the Sorcerer, along with the Gnome and Half-Orc. Book also adds a handful of new and interesting classes and races to play as, a definite must have for any 4th Edition Player or Dungeon Master
would rather Player’s Guide, you’re familiar with the idea of choos-think of the barbarian power macetail’s rage as channeling a home region for your character and gaining ing the World Serpent, a primal spirit that appears in a benefit from that origin. The backgrounds in this some shaman powers. You might say, “The earth shakes chapter offer you dozens of ideas for expanding your beneath my feet as the World Serpent stirs, knocking my character’s story, and a choice of related benefits.
R AN A “My strength is the fury of the wild.” CL CLASS T TRAITS Role: Striker. You use powerful two-handed weapons to deal serious damage to your enemies. Your physical power and daunting presence can cause foes to cower before you, and you can temporarily increase your abilities by harnessing great bursts of terrifying rage. Depending on your choice of class features and powers, you lean toward either defender or leader as a secondary role. Power Source: Primal. You are a primal
life or perhaps the next he Devas are refined and polite. They follow the highest will achieve perfect mastery and become a demigod, moral standards, but they are not afraid of violence. freed from the cycle of reincarnation. They believe that the pursuit of good is an eternal Eranah is an invoker who wields the power of war with the forces of evil, embodied in rakshasas, Bahamut. Just as Bahamut warred with Tiamat when demons, devils, and the evil gods and their servant the world was
h a r a c t e r C l a s s e s 78 PH2_Ch02_pt1.indd 78 12/17/08 2:01:05 PM Summer Rhymer Summer Rhymer Path Features Feypath (11th level): When you spend an action THS “Ancient rhythms, endlessly refreshed. This blade cuts like A a poem.” point to take an extra action, you teleport yourself or an ally adjacent to you 5 squares as a free action Prerequisite: Bard, Virtue of Cunning class before or after the extra action. The Queen’s Grace (11th level): Whenever you GON P feature
Attack: Wisdom vs. Reflex the end of the encounter. If an ally starts his or her turn Hit: 3d6 + Wisdom modifier lightning damage. adjacent to the spirit or in its space, as an immediate Effect: The burst creates a zone of thunder that lasts until reaction you can allow that ally to make a basic attack as the end of the encounter. Any ally deals 1d6 extra thunder a free action. As a move action, you can move the spirit damage when he or she hits an enemy that is within 5 squares. the zone.