Races of Eberron (Dungeons & Dragons d20 3.5 Fantasy Roleplaying Supplement)
Matthew Sernett, Gwendolyn F.M. Kestrel
Format: PDF / Kindle (mobi) / ePub
A new D&D sourcebook detailing the major races of the Eberron™ world.
Races of Eberron™ provides Dungeons & Dragons® players and Dungeon Masters with an in-depth look at the new races of the Eberron Campaign Setting, including changelings, the kalashtar, shifters, and the warforged. The book includes extensive information on each race, plus new race-related feats, prestige classes, spells, and equipment. In addition, this book highlights the other major races of the Eberron world, including elves, dwarves, halflings, gnomes, half-elves, half-orcs, and drow.
AUTHOR BIO: Jesse Decker is a designer for Wizards of the Coast, Inc. whose recent roleplaying game design credits include Races of Stone™ and Unearthed Arcana™. Before joining the RPG R&D team as a designer, Jesse served as Editor-in-Chief of Dragon® Magazine.
AUTHOR BIO: Matthew Sernett is the Editor-in-Chief of Dragon Magazine. He has written several roleplaying game books for Green Ronin and Wizards of the Coast, Inc. His recent credits include d20 Menace Manual™.
AUTHOR BIO: Keith Baker is the creator and co-author of the Eberron Campaign Setting. A foremost expert on the world of Eberron, he wrote Shadows of the Last War™ and co-authored Sharn: City of Towers™.
AUTHOR BIO: Gwendolyn F.M. Kestrel is a managing editor for Wizards of the Coast, Inc. In addition to editing several D&D books, she has co-authored Underdark™ and Planar Handbook™, for Wizards of the Coast, Inc.
ability to the list of those he can apply (see page 225 of the Dungeon Master’s Guide). This substitution feature replaces the standard soulknife’s free Wild Talent feat. Since all kalashtar gain power points for free, the character does not need this feat to materialize his mind blade. Purifying Strike (Su): Beginning at 3rd level, a kalashtar soulknife can use the essence of his quori soul to drive out malign forces manipulating the minds of others. The soulknife must ﬁrst make a successful
highlight some of the most potent and unique abilities found among Eberron’s unique races. ATAVIST “We are a hundred blades guided by a single spirit. You cannot stop us all.” —Lanharath, atavist shadow watcher The path of atavism was developed in Khorvaire over the course of the last century, but its power is drawn from the very foundation of the kalashtar race. The quori spirits that gave birth to the kalashtar are spread throughout their descendants, existing now as little more than a
powers based on the quori spirit’s personality trait. Defensive Insight (Su): Beginning at 2nd level, you can call upon your psychic reserve to assume a The four basic personality traits are listed below. You defensive posture. By expending your psionic focus, must choose one trait at 1st level, and this choice can you add a +2 insight bonus to your AC and on your never be changed later. Reﬂex saves for 1 minute (or until you become psioniAggressive: Your quori spirit favors action over
own ways be ready to physical forms in move on to avoid the way that a true the danger. Allycanthrope can, they still carry a though they are physical remindnot nomads, shifter that even one’s ers prefer simple, well-made items own form is a mutable thing, that they can carry with them in a governed as much pinch. Even when by choice as by nathey have permature. If self-reliance nent homes of their remains the greatest shifter virtue, own, most shiftthe race’s greatest ers keep a simple treasure
dominated banking and ﬁnance in the bourgeoning mercantile industries of Khorvaire, leaving their brutal past behind them. They remain a race of proud warriors, and they present an appearance of elegant sophistication—beards cut close, armor trimmed with fur and brocade, and the fury of an ancient barbarian warrior simmering deep beneath the fair façade. The dwarf clans of the Mror Holds have never had the strong national identity typical of other races. As the great clans strive to unite the