The Plane Below: Secrets of the Elemental Chaos: A 4th Edition D&D Supplement
Ari Marmell, Bruce R. Cordell
Format: PDF / Kindle (mobi) / ePub
Fiendish dungeons and elemental battlefields await...
A hotbed of adventure opportunities await you in the roiling maelstrom of the Elemental Chaos–a plane of titans, elementals, genies, slaads, and demons. This game supplement builds on the overview of the Elemental Chaos presented in the Manual of the Planes™ game supplement and explores the tumultuous plane is greater detail. From the City of Brass to the githzerai monastery of Zerthadlun to the spiraling depths of the Abyss, adventure lurks behind every lava waterfall, across every icy battlefield, and beyond every raging lightning storm.
This game supplement describes the Elemental Chaos in detail, featuring key locations throughout the plane. It also presents a multitude of new monsters, mighty primordials, and powerful demons, as well as adventure hooks, encounters, hazards, and everything Dungeon Masters need to make the Elemental Chaos a featured setting in their campaigns.
their sacred duty. fire-based e1ementals who contribute their powers to the sacred task. When not overseeing these efforts, Mirmakur wanders the Elemental Chaos and other worlds, seeking ever more powerful magic to aid in his quest. Arcana DC 33: Mirmakur is not happy about the recent return of the ice creature called Xixecal, one of Solkara's greatest servants. He hopes that the Living Glacier's appearance means that the Crushing 'Nave will soon be free, but he fears that the more powerful
fight (or jOin) the River Spiders. ENVIRONMENTAL FEATURES Currents: Rivers and streams, and even some lakes and seas, have Significant currents (Dun8eon Master's Guide, page 45). Edges: Some rivers and streams flow independent of banks, and some have no beds. A creature or vessel a:l UJ 3 "> ":I UJ UJ r- that falls over the edge, or a dense object that sinks through, plummets until it strikes something solid. Mist: Mist covers much of the Riverweb. Misty squares are lightly obscured.
The target is petrified (save ends). Effect: The burst creates a zone of magical runes that lasts until the end of the encounter. Each enemy that starts its turn within the zone takes a -2 penalty to saving throws against immobilizing or slowing effects. if- Rune ofThunclering Echo (standard: recharge ~~~j iliD Thunder Area burst 1 within 20; +31 vs. Fortitude: 3d8 + 9 thunder damage_ A slowed or immobilized target also takes ongoing 10 thunder damage (save ends)_ Grasping Stone When Tholundru
formed them into demons. Their forms and souls are terrible mockeries of what they once were. This alteration has been so subtle that they are convinced that they remain creatures of grace and light. To outsiders. however. their fall is obvious. The former WHAT 15 MAL ARUNDAK GUARD1NG? Whatever it might be. it's not Tharizdun. The former angels have been tricked into the corruption of Mal Arundak for mysterious reasons. Although the Ebon Stone does contain the essence of a powerful creature.
A few of these areas include sinkholes that drop passersby into the sludge beneath. The muck might be grasping slime (Dun8eonMaster's Guide, page 68), acidic mire (page 12), or something more dire. ENCOUNTER GROUPS Common encounters in the Plains of Rust involve the undead and constructs that haunt the region. The characters also could stumble upon demons or devils searching for the layer'S secrets. Level 16 Encounter (XP 7,400) + 1 dust demons (level 15 elite controller, page 132) + 1