Twisted Lore (Legends & Lairs, d20 System)
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Twisted Lore provides a huge new selection of aberrations, shapechangers, and oozes.
the shoulder and hip. Its height ranges from 3 feet tall at the hindquarters to 5 feet tall at the foreshoulders. Nearly all of its body is protected by a shimmering green chitinous covering. Its head is small for its body size, attached low between its shoulders, with a short neck. Its jaws are designed for eating rather than for fighting, both for grazing on grasses and other plants and for gnawing on dead flesh. Its eyes are milky white. It has four legs, each of which ends in a claw tipped
a spell of the same name cast by a 20th level Wizard (DC 13 + spell level). 1/day–acid fog , cloudkill, fog cloud, mind fog, solid fog, stinking cloud. Once per week, by using all of its gas effects for that day, the sky whale can emit a storm of vengeance as if cast by a 20th-level cleric (Save DC 22). The sky whale is completely immune to all effects from these gases. Medium-size Aberration Hit Dice: 8d8 + 16 (52 hp) Initiative: +3 Dex Speed: 30 ft., climb 20 ft. AC: 16 (+3 Dex, +3 studded
often more interested in an item’s brightness or gaudiness than its true value. Combat Wereravens prefer to avoid direct combat with their enemies, leading their enemies into traps rather than directly engaging them. If they must attack, they ambush their enemies in dire raven form until the enemies are weak enough to face on foot. Wereravens are known for attacking caravans carrying shiny objects simply to steal them. 59 Wereraven Medium-Size Shapechanger Hit Dice: 3d8+12 (25 hp) Initiative
violence. Combat Werewolverines in combat are a fearsome sight. They open fights by bull rushing and if a group of opponents flees they enjoy chasing down the slowest of the group. Rage (Ex): A werewolverine in wolverine form that takes damage in combat flies into a berserk rage on its next turn, clawing and biting madly until either it or its opponent is dead. An enraged werewolverine gains +4 Strength, +4 Constitution, and –2 AC. The creature cannot end its rage voluntarily. OPEN GAME
saving throw (DC 12+1 per day since being consumed by the gorger) or die. 14 Greater Lycanthrope Evil lycanthropes pass down many legends to their young. Most are twisted morality tales that teach them early how to feed on the weak and instill fear in their prey. One myth, however, seems to have been more than just a story. This story told of a world wherein the werecreatures ruled over the humanoids as wolves rule over sheep. The intelligent races were the flock from which they fed at will.